Changelog
Latest product updates
Automations Calendar, Publish Everywhere & an Agent-Ready API
Automations Calendar, Publish Everywhere & an Agent-Ready API
Scheduling got a real surface: an Automations calendar that plans human-looking posting cadences and forecasts credit cost, now open to every paid plan. Native publishing grew to five platforms with Bluesky, Mastodon, and Threads. A new Layerize node splits a flat image into separate movable layers. And the API became something an AI agent can actually drive: create and edit workflows, discover every endpoint, schedule recurring runs, and hold scoped keys.
๐ฆ New
- Automations calendar. Scheduled runs appear as slots on a month grid you can drag between days. Cadence scheduling plans irregular, human-looking timing ("4 to 5 times a week, weekday mornings, never two close together") instead of a rigid cron, with a credit forecast for the whole schedule. Open to all paid plans, and you get notified if a scheduled run does not happen.
- Bluesky, Mastodon, and Threads. Three new native connectors join LinkedIn and YouTube, with scheduled posting on all five. Mastodon asks which instance you are on, and Threads tokens refresh automatically before they lapse.
- Layerize Image. One flat image in, separate movable layers out: each object becomes its own transparent layer with a real name ("laptop", "coffee mug"), partly hidden objects are reconstructed whole, and the background comes back filled in. Wire it straight into the Compositor. 16 credits per run.
- Reddit research. Browse a subreddit or search Reddit from the canvas and pull a post's title and body as text for downstream steps, like feeding an LLM. Free to run on the same daily search allowance, joining TikTok, Meta Ads, and Reels.
- Texting Story template. An animated iMessage-style story ad: full-frame chat, an opening hook, a reveal clip, beat-synced sound effects, and a CTA card, rendered vertical at 1080x1920. It can also end on the product: a closing act with a paste-in moment and numbered replies.
- Google Drive nodes, finished. Fetch from and save to Drive with a real folder picker, search, a run button, and a link to the saved file. They were previously configurable only through the API.
- MiniMax Hailuo 03. New video model as one node over three endpoints: it routes to text-to-video, image-to-video, or reference-to-video based on what you connect.
- Compositor sizing that follows content. A text box can hug its content instead of a fixed size you have to guess, a container can auto-wrap another layer plus padding, and a layer can anchor to another layer's edge. All opt-in, existing layers untouched. Available today when authoring compositor JSON through the API or an agent; editor controls come next.
- An API agents can drive. MCP tools now create, clone, and edit workflows (opt-in write scope, always private drafts) and schedule recurring runs. The public API catalog grew from 8 to 19 documented operations, agents get the full schema for authoring a composed video, and API keys can be created with specific scopes instead of full access.
๐ง Improved
- Cancel means cancel. Cancelling a run now stops paid nodes from firing at the next layer (a cancelled 60-item batch used to keep billing to the end), an API key can cancel its own runaway run, and Retry either works or is not offered.
- Runs honor your inputs. Running a template through the API silently ignored the caller's documented inputs on most published templates and ran the author's demo values instead. It now refuses with a clear error rather than spend your credits on the wrong thing, and requesting specific nodes runs only those nodes and what feeds them, not the whole graph.
- More refunds you don't have to ask for. Ask a FAL image model for 4 images and get 1, and the difference comes back automatically. Refunds on shared workflows go to whoever actually paid. Billing history now shows accurate credits used per run.
- Find the right node faster. The Add Node menu ranks models by real usage from the last 90 days, you can star favorites to pin them, keyboard navigation works throughout, searching a node by name puts it first instead of 28 lookalikes, and every node's menu now links to its documentation.
- Shared workflows open properly. An invited collaborator used to land on an empty new-workflow screen; they now get the board they were invited to, and view-only collaborators can duplicate it into their own account.
- Blueprints got clearer. Blueprint pages render the actual node graph, list the outputs a blueprint really produces, and can be re-published, and a placed blueprint node links back to its source.
- Mobile canvas shows your balance. The credit balance and upgrade button now render on mobile widths instead of being hidden.
๐ Changed
- Security hardening. Run history on published templates and apps is now private to whoever paid for the run, retry and resume are restricted to the payer, signed private URLs are redacted from public blueprint snapshots, and API keys are scoped at creation.
- Honest numbers. The typical credit rates advertised across the site had drifted from reality; the headline numbers and plan cards now quote real measured averages.
Research Nodes, Price Drops & a Credit-Aware Agent
Research Nodes, Price Drops & a Credit-Aware Agent
Research moved into the canvas: search TikTok, the Meta Ad Library, and Instagram Reels without leaving your workflow, then wire what you find into the graph. Seedance 2.0 dropped from 242 to 85 credits and Nano Banana Pro from 30 to 20. Voice cloning arrived. And the canvas agent now knows your plan and balance before it designs something you cannot afford to run.
๐ฆ New
- Research nodes: TikTok, Meta Ad Library, Instagram Reels. Search TikTok by keyword (defaulting to the most-liked videos of the last 6 months), dig through Facebook and Instagram ads and see how long each has been running, or pull Reels by keyword or pasted link. Picked videos land on your canvas as nodes you can wire into analyzers, splitters, and generators. Searching is free: 5 searches a day on the free plan, 100 a day on paid.
- Clone any viral ad. New template: paste a TikTok URL, it studies the hook, shots, and pacing, then regenerates the whole ad in cartoon, claymation, or any style you describe. Duplicate it and swap in your own reference video.
- Seedance 2.0 Pro, and a big price drop. Seedance now runs on a direct BytePlus integration: a 5-second 720p clip dropped from 242 credits to 85. Same model, same quality, existing workflows just got cheaper. Reference video and reference audio inputs are supported.
- Nano Banana Pro: 30 to 20 credits. 1K and 2K generations and edits dropped to 20 credits (4K stays at 30) via a direct Google integration, which automatically falls back to FAL during a Google outage so your runs keep working.
- Voice cloning on credits. Two new nodes, Fish Voice Clone (15 credits) and Fish TTS (3 credits), let you clone a voice and generate speech with it. No external API key needed.
- HeyGen Avatar V (Direct). A new avatar video node that runs on HeyGen directly with the full stock avatar catalog, at 10 credits per second of output (30 credit minimum, 60 second cap).
- Content Analyzer picks its brain. Choose among 8 vision models, from GPT-4.1 mini to Claude Opus 5, with the credit cost shown right in the dropdown and billing settled on real token usage. Frame Extractor also gained an All Frames output that sends the entire timeline into a vision model at once.
- Batches stitch into one video. Wire an iterator's generated clips into Video Concat and they arrive as N ordered clips in one MP4. Media Splitter can now also extract just the audio track from a video.
- Move workflows between workspaces. Move any workflow between your personal and a team workspace from the three-dot menu on your files page. No support ticket needed.
๐ง Improved
- The agent knows your wallet. The canvas assistant sees your plan and credit balance, so it will not design an expensive pipeline for an account that cannot run it, and it offers an upgrade path instead of failing later. When it finishes building, a Pipeline Ready card shows the node count and estimated cost with a Run button.
- Chat attachments and mentions. Attach up to 4 images in canvas chat for the assistant to reference, @-mention a node so it reads that node's config directly, and @-mention a teammate in a shared chat to ping their inbox.
- Sign-in stopped crying wolf. Fixed false "sign-in failed" errors that appeared even when sign-in had actually worked, and switched desktop sign-in from a popup to a full-page redirect, which closed a whole class of browser cookie failures.
- Problems surface before the money moves. The Run modal flags a node missing a required input before the run starts (and jumps you to it), uploads outside a model's real limits are refused before you are charged, and model dropdowns stopped offering options the provider would reject.
- What you generate stays yours. Fixed batch generations keeping only the first output on a permanent URL while the rest expired, fixed a transfer step that could blank a paid result, and a GPU render failure now fails and refunds instead of quietly exporting a video missing the effects you paid for.
- Team plans bill the team pool. Team members with an empty personal balance were wrongly blocked from running workflows; runs now correctly bill the funded team pool.
๐ Changed
- Billing repairs on Whop. Duplicate memberships are now detected and repaired automatically, a failed charge on a stale duplicate can no longer lock out an account that is paying fine, and the advertised +20% top-up bonus on Pro plans and above is actually delivered: $10 buys 600 credits instead of 500.
- LinkedIn publishing fixed. An outdated API version silently broke every native LinkedIn post; publishing works end to end again.
A Real Video Timeline, GPU Rendering & 3D Multiplayer Games
A Real Video Timeline, GPU Rendering & 3D Multiplayer Games
The Video Editor grew from a scene list into a real editor: a timeline with tracks you can drag, trim, and snap, keyframes on any clip, and a GPU preview that renders effects and transitions exactly as they export. Color grading arrived with one-click looks and custom LUTs. Games went 3D and opened to everyone. And the community got a creations feed, contests, and a curated template shelf.
๐ฆ New
- A real timeline. The Video Editor now has tracks: drag clips to retime them, trim from either edge, snap to scene boundaries, move clips across tracks, and convert any scene into a positionable clip. The inspector adds Start, Duration, Trim, Speed, Volume, and Mute per clip, plus keyframe lanes for animating position, scale, and rotation over time. Clips and overlays can also be dragged, scaled, and rotated directly on the preview canvas.
- GPU rendering, preview to export. A WebGL preview renders shader effects and transitions in real time, and the same GPU path renders your exports, so what you see is what ships. 13 new transitions came along for the ride: cube rotate, glitch, pixelize, swirl, doorway, water drop, directional wipe, and more.
- Color grading with real looks. Seven one-click presets (Warm Film, Teal & Orange, Clean Commercial, Moody, Crisp Product, Faded Matte, Noir), custom .cube LUT upload, and split toning with filmic highlight rolloff. Brand kits can save a look that carries into the workflows they create.
- Games went 3D, and authoring opened to everyone. Any signed-in user can now build and publish multiplayer games to their own {slug}.wireflow.ai page. Game code can use three.js and receive AI-generated 3D models from the same workflow, so one canvas goes from image, to textured mesh, to playable game. Two new image-to-3D nodes power it: Meshy 6 (game-ready meshes, including rigged characters with walk and run animations) and Tripo H3.1 (high-quality textured meshes).
- A community with a pulse. /community now opens with a Curated by Wireflow shelf, shows a Made with Wireflow feed of real outputs with one-click Remix, runs contests (first up: the Summer Game Jam), and remixed work credits the original with visible lineage.
- Affiliate program, complete. A self-serve dashboard with your link, signups, paying referrals, and commission totals, plus a public page with the terms. Recurring commission, paid monthly.
- Start from a sentence. The Files page gained a prompt box: describe what you want to make and Wireflow builds the workflow for you, skipping the empty canvas.
- Credit History in Billing. Every charge and refund, with the date, model, amount, and running balance, so a refund is something you can verify instead of take on faith.
๐ง Improved
- Refunds are guaranteed on failed generations. A paid generation that fails now always refunds, the error says you were not charged, and retrying or resuming a run can never re-bill a node that already charged.
- Split-screen and triptych renders fixed. A layout slot could render completely blank while the video still reported success. Fixed.
- Published games actually connect. Fixed a bug that made published games render placeholder art and run solo instead of loading their real assets and connecting other players.
- Fewer mystery failures. Failed runs name the node and the error instead of an internal ID, slow upscale models get the long timeout they need, and re-running a single selected node on the canvas works again.
๐ Changed
- Self-serve account deletion. Delete your account from Settings, with a 30-day window to sign back in and recover it before personal data is permanently anonymized.
- Cleaner upgrade and top-up modals with straightforward monthly pricing.