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Blueprints/Character & avatar
Kawarimi · Real Swap
Character & avatar

Kawarimi · Real Swap

Michael Aubry
Michael Aubry
Creator

Put any character into real phone footage and keep the footage real. The face is hidden first, so the camera, light and grain stay yours and the face comes from your refs.

16 forks
0 runs
264 views

Forking creates a full copy in your account — all nodes and edges, fresh canvas.

Adds this Blueprint as a single collapsed node in one of your existing workflows. Its inputs become ports on the left, its outputs become ports on the right — wire it like any other node.

Inputs and what's baked in

Overridable inputs become sockets on the left of the node. Baked ones are served as outputs — you get the author's asset without supplying your own.

  • Import: your clip (one vertical phone shot, a few seconds)
    input:image · VIDEO
    Overridable input
  • Segment prompt: face
    input:text · TEXT
    Overridable input
  • Your character sheet (Barnaby example: turnaround + face close-ups)
    input:image · IMAGE
    Overridable input
  • Optional outfit ref (Barnaby example: his racing jacket on camera). Delete it to use the outfit from the sheet
    input:image · IMAGE
    Overridable input
  • Identity: your character in words (goes first in every prompt, fill in the details)
    input:text · TEXT
    Overridable input
  • Still prompt: start (lit like your clip)
    input:text · TEXT
    Overridable input
  • Still prompt: middle and end (match the start still)
    input:text · TEXT
    Overridable input
  • Swap prompt (edit mode: keep everything but the person)
    input:text · TEXT
    Overridable input