Build with Pose Map (Video).
Turns a video into a pose skeleton video (DWPose): the joints of every person in the clip, drawn on black.
Read the Pose Map (Video) docs
Best for
Turns a video into a pose skeleton video (DWPose): the joints of every person in the clip, drawn on black. Use the playground to set up a single step, then open a workflow when you want to connect more tools.
Inputs explained
- Video (required)
- Source clip with the person whose motion you want, up to 15 seconds (and at most 900 frames) as a regular MP4 or MOV. Trim it first if it feeds Seedance 2.5, which takes its length from the reference. Type: video.
- Draw Mode (optional)
- What to draw. Body pose (the default) is the one to feed Seedance for motion. Type: text. Options: Full pose (body, hands, face), Body pose, Face pose, Hand pose, Face and hand mask, Face mask, Hand mask. Default: "body-pose".
Tips before you run
Start with the default settings and change one input at a time. Keep the result you like on your board so the next step can use it.
If you add a reference file, use a link the workflow can read. Check the inputs and credit estimate on the board before starting a run.
Working with this model
What it is for
Motion transfer for people. Wire in a clip of someone moving and you get a skeleton video back: colored lines for the joints of every person in the frame, on black. The face, the clothes, the room and the shape of the body are gone. Wire that output into Seedance 2.5's Reference Video port next to your character images, and say what it is in the prompt ("@Video1 is a pose skeleton, take only the motion and timing from it").
Pose or depth
Use Pose Map when the new character's build is different from the person in the source, or for big gestures and dances. A depth map carries the source body's outline (head size, build), so the take drifts toward that body. Use Depth Map when you also want the camera move and the shapes of the room, which a skeleton does not carry.
Body pose, the default Draw Mode, is the one to feed Seedance. Full pose adds the hands and the face.
Cost
Priced per frame. The time per frame swings a lot from run to run, so the price is set for the slowest runs. The run is charged up front at the 60 fps rate, then refunded down to the frames that come back.
Length and speed
Clips can be up to 15 seconds and 900 frames; trim longer ones first. Speed varies a lot: the same 3 second clip took about 4 minutes on one run and about 10 seconds on another. The 15 second limit is what lets even the slowest runs finish before the run stops waiting.
Inside a blueprint, keep clips to about 5 seconds at 30 fps for now. A blueprint stops waiting after 10 minutes, which a slow run of a longer clip can pass, and then the steps after this one do not run. This holds until blueprints give slow nodes a longer clock.
Common questions
How do I use Pose Map (Video) on Wireflow?
Set the inputs above and choose Open in a workflow. Sign in to save your board, then check its credit estimate before you run.
Can I use Pose Map (Video) through an API?
Yes. Save a workflow with this model, then call the Wireflow run API with its workflow ID. The API tab has examples you can copy.
What changes the credit price?
The price shown uses the model defaults. Your inputs and model settings can change the total. The workflow shows an estimate before you run.
Can I connect this to another model?
Yes. Open it in a workflow and connect its output to another node with a matching input type.