What can I build end to end with Wireflow, step by step?

Build game assets with an AI agent, a realistic talking avatar or an AI twin of yourself end to end in Wireflow, following each recipe step by step.

Last updated View as MarkdownAgent setup

You can build game assets with an AI agent, a photoreal talking-head avatar, or an AI twin of yourself end to end in Wireflow by following the recipe for each one. Each recipe gives the steps in order and names the models it uses.

You can follow a recipe on the canvas or hand it to your AI agent. The game assets recipe includes a copy-paste block for your agent, and an agent connected over MCP can read the Clone Yourself checklist with the get_recipe tool.

Which recipe should I start with?

Start with the recipe that matches what you want to make:

You want to make Recipe
3D models, textures and audio for a game, with an AI agent doing the work Generating Game Assets with AI Agents
A photoreal talking-head video, animated from a single still Make a Realistic AI Avatar
An AI twin that sounds like you, looks like you and moves its hands like you Clone Yourself

Clone Yourself lists what to record and photograph, in this order: your voice, your face, your mouth, a talking clip and a gesture clip.

For the canvas basics behind each step, see How do I build and run AI workflows on the Wireflow canvas?. To set up your agent before you start, connect your AI agent.

For AI agents: the full documentation index is at /llms.txt, and most docs pages are available as Markdown by adding .md to the URL.

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